Atlantic - vfixed
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Atlantic - vfixed

atlantic

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axis : Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!

allied :The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier

neutral : Axis have created a defensive position they call "Atlantic Wall , to protect the beach from invasions. The time has come to test the beach defensives!
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File Contents

85 files 8.0 MB uncompressed 1 BSP map: atlantic Type: wolfmp wolfsw wolflms
.tga (61) .jpg (5) .shader (2) .bsp (1) .objdata (1) .script (1) .srf (1) .arena (1) .campaign (1) .sps (1) .sounds (1) .txt (1)
File Size
levelshots/atlantic.tga 159K
levelshots/atlantic_cc.tga 39K
maps/atlantic.bsp 3.9M
maps/atlantic.objdata 2K
maps/atlantic.script 41K
maps/atlantic.srf 583K
maps/atlantic/
maps/atlantic/lm_0000.tga 192K
maps/atlantic/lm_0001.tga 192K
maps/atlantic/lm_0002.tga 192K
maps/atlantic/lm_0003.tga 192K
maps/atlantic/lm_0004.tga 192K
maps/atlantic/lm_0005.tga 192K
maps/atlantic/lm_0006.tga 192K
maps/atlantic/lm_0007.tga 192K
maps/atlantic/lm_0008.tga 192K
maps/atlantic_tracemap.tga 256K
models/mapobjects/
models/mapobjects/rocks_sd/
models/mapobjects/rocks_sd/rock_desert.jpg 56K
models/mapobjects/rocks_sd/rock_desert_big.jpg 166K
models/mapobjects/rocks_sd/rock_desert_small.jpg 24K
scripts/assaulter.shader 5K
scripts/atlantic.arena 2K
scripts/Atlantic.campaign 352B
scripts/atlantic_levelshots.shader 418B
sound/maps/
sound/maps/atlantic.sps 1K
sound/scripts/
sound/scripts/atlantic.sounds 662B
textures/assault/
textures/assault/afloor_m01.jpg 12K
textures/desert_sd/
textures/desert_sd/beachsand1.jpg 84K
textures/lights/
textures/lights/light_c01.blend.tga 24K
textures/lights/light_c01.tga 24K
textures/lights/light_c02.blend.tga 48K
textures/lights/light_c02.tga 48K
textures/lights/light_c04.blend.tga 48K
textures/lights/light_c04.tga 48K
textures/lights/light_c06.blend.tga 48K
textures/lights/light_c06.tga 48K
textures/lights/light_m01b.blend.tga 24K
textures/lights/light_m01b.tga 24K
textures/lights/light_m11.blend.tga 12K
textures/lights/light_m11.tga 12K
textures/lights/light_m15.blend.tga 3K
textures/lights/light_m15.tga 3K
textures/lights/light_m16.blend.tga 3K
textures/lights/light_m16.tga 3K
textures/lights/light_m1r.tga 4K
textures/lights/light_m20.tga 48K
textures/lights/light_m21.blend.tga 48K
textures/lights/light_m21.tga 48K
textures/lights/light_m25b.tga 24K
textures/lights/light_m25r.tga 24K
textures/lights/light_m2r.tga 4K
textures/lights/light_m30.tga 32K
textures/lights/light_m30r.tga 32K
textures/lights/light_m32.blend.tga 3K
textures/lights/light_m32.tga 3K
textures/lights/light_m4.blend.tga 12K
textures/lights/light_m4.tga 12K
textures/lights/light_m5.blend.tga 12K
textures/lights/light_m5.tga 12K
textures/lights/light_m6.blend.tga 12K
textures/lights/light_m6.tga 12K
textures/lights/light_tp_m05.tga 12K
textures/lights/light_tp_m05o.tga 12K
textures/lights/light_tp_m05off.tga 12K
textures/lights/light_tp_m06.tga 12K
textures/lights/light_tp_m06o.tga 12K
textures/lights/light_tp_m06off.tga 12K
textures/lights/light_tp_m07.tga 12K
textures/lights/light_tp_m07off.tga 12K
textures/lights/light_tp_m08.tga 12K
textures/lights/light_tp_m08off.tga 12K
textures/lights/light_tp_m2.blend.tga 12K
textures/lights/light_xlight_01.tga 48K
textures/lights/light_xlight_02.tga 48K
textures/lights/light_xlight_03.tga 96K
textures/lights/test.tga 12K
textures/lights/test2.tga 12K
readme-fix.txt 83B

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Datei-Info

Dateiname
Atlantic_fixed.pk3
Größe
2.39 MB
Map-Name
atlantic
Spiel
ET
Version
fixed
Autor
papywolf
Hochgeladen von
papywolf
Downloads
4
Hochgeladen
20.09.2026
Kategorie
Maps

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Originalitaet 0.0/5 (0)

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