Bremen final fix
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bremen_final
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README
======================================================= Bremen (Final) ======================================================= Author : DerSaidin Real name : Andrew Browne Location : Australia E-mail : [email protected] Game : Wolfenstein: Enemy Territory Reworked by : Sid & Etch ======================================================= Description: ======================================================= Allied spies undercovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during its stopover in Bremen. Axis objectives: - Stop the Allies from stealing the gold. - Stop the Allies from destroying the Main Entrance. - Hold the forward spawn. - Stop the Allies from constructing a command post, or destroy it if it has been made. - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door. - Stop the allies from powering up the generator. Defend the keycard. - Don't let the Allies steal the truck. - Build the truckbarriers to hinder the Allied escape. Allied objectives: - Steal the truck with its load of gold. - Blow open the Main Entrance to push through the city. - Take control of the forward spawn. - Construct the command post to activate a forward spawn. - Satchel the side door to gain additional access. - Use the keycard to power up the generator. - Repair and steal the truck. - Don't let the Axis hold up the truck with a truck barrier. Spawntimes: Axis 30 Allies 20 ======================================================= Changelog: ======================================================= Bremen (Final): + added fixes (mapscript & lights) + reworked command map + retextured, looks now like a bombed german city + included a fiting skybox + usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc) + usage of new/changed/fixed textures (windows, wall, gate, floor, truck) + Bremen is now shown on the right place in the campaign map - removed advertisings from the map - removed all unneeded textures and shaders from the pk3 = based on beta 2, all custom-made stuff will still work Bremen (Beta 2): + generator icon + lights = door goes through roof = alpha cart wheel = doors chalked on bottom + passage through to generator + more damage to buildings + teamdoor at truck + shell corner of building above door1 + window behind desk = close/modify alley = half height tree blocking door-door LOS = break up CP courtyard with trees/bushes = floating windows on building next to allied 1st spawn Bremen (Beta 1): + added allied autospawn change to flag when truck is back in first half = changed building route near allied first spawn - removed spare room near office + added gardens near axis second spawn + added real terrain in cp area + added more props in streets ("prefabed" from grush) = rescaled windows/doors/railings + fixed clipramps added for various doors + fixed railings near CP odd clipping + fixed side door + added crater(s) to terrain for coolness = changed truck, now indestructible (after initial repair) Bremen (Alpha 1): - made ======================================================= Programs used: ======================================================= - Enemy Territory and ETPro - GtkRadient 1.5.0 - Adobe Photoshop CS - Crimson Editor 3.60 - Wood Workshop 1.00.0512 - Winzip ======================================================= Special thanks to: ======================================================= swinyboi (DE) Neillie (UK) SPU9 (DE) iTG`stewie (NL) chosen (DE) [NW]reyalP (US) inFlux`imP (BE) dignitas\Frop (XX) perfo (XX) Shaderman (DE) gtv`arni (DE) fnTc^h3ll (NL) Neddeh from [ToG] - http://ned.theoldergamers.com/ For use of his server. sequentiaL gaming - http://www.sql-gaming.com For use of their server My clan, Adversus http://www.adversus.com.au/ #adversus on irc.ausirc.net or quakenet iceman34 (AU) angelus (AU) riCo (AU) (actually, skip rico) HANZ (AU) goober (AU) mahadeva (AU) noname- (AU) tursimo (AU) KAD (AU) lol! Hectorz (AU) - but not Moley (AU) Vamped (AU) haste (AU) slant (AU)
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File Contents
2 files
6.8 MB uncompressed
1 BSP map: bremen_final
Type: wolfmp wolfsw
1 PK3 file
.tga (1)
.pk3 (1)
| File | Size |
|---|---|
| bremen_final.tga | 236K |
| bremen_final_fix.pk3 | 6.6M |
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