dingenskirchen_b6_Bots_1.1_c4w - vb6
//================================================================================================
// Dingenskirchen (Beta 6) c4w
// was
// Dingenskirchen (Beta 9)
//
// Who When What
//------------------------------------------------------------------------------------------
// Mateos 21 September 2019 Initial Script
// ///XP*Captain 18 November 2021 Add Attack, Routes, Switchs And More....
// ///XP*Captain 22 January 2022 fix bot stuck in wall at river flag spawn.
// fix name attack and defense points and some misnamed
//=================================================================================================
/************************************************************************
Based on the path mapping and script Dingenskirchen (Beta 8) by Mateos
There many bugs on this map for omnibot script!!
On the barrier, the switchs, the generator and suitcase bomb.
Now bots Axis defuse suitcase bomb.
But I made it all work ;)
Update 18 November 2021 by ///XP*Captain for Dingenskirchen (Beta 9)
***********************************************************************/
// c4w Many bugs in this map, LOL
/************************************************************************
Originally these were mateos bots, but these bot files have been drastically changed for this version of the map and to improve the game play.
In this Version B6, setting the suitcase timer ends the map. Allied Victory!
This is version B6, there is a Map Glitch & it absolutely does Glitch, but game is still absolutely playable.
It will Just be axis slanted until the river flag is captured, allies will have a long walk to Tunnel doors - River flag area until then.
The FIRST 2 SPAWNS ARE BROKE but not always, if Allies Secured the Village GAME_TRIGGER Fails to Work properly the Allies will spawn at the lake spawn until the bridge built - river flag capture - command post built
When axis capture the village flag and the Tank does go past the flag area and triggers the Village secured announcement & the AXIS still have// HAD the flag = BROKE MAP!
If Village Secure Fails the village spawn is AXIS, Allied Humans can not choose to spawn there if the map Glitches.
Village is AXIS spawn, axis do not spawn there anymore they now spawn at river & hill spawns but its owned by axis.
This TYPE of issue can not be fixed or worked around with bot files.
lake 1
village 2
river 6
///XP*Captain worked around many of the map issues for beta 8 & 9, im converting the B9 bot files back to b6.
MAP's Spawns are broken when the map Glitches, so Bot files can not fix it.
I Moved the river flag goal to the correct flag location & Moved the Tunnel_Grate Switch to correct location & corrected aim.
I added Random Planting locations at the Tank barrier. I moved 3 DEFEND_Hotel goals to better defend the suitcase cappoint location. I added Tripmines to castle area around & in the conferance room.
Info: The tank barrier ITSELF is not actually a goal (map is broken) it uses a "Dynamite" goal "That is how ///XP*Captain fixed the MISSING Tank barrier PLANT goal isuue"
Reworked waypoints through-out the Entire map, due to stuckage. The river has multiple locations where the bots get stuck Underwater and can only go straight up or go backwards to get unstuck.
ets|cyber4wolf 10.21.2026 version 1.1
*************************************************************************/
// Dingenskirchen (Beta 6) c4w
// was
// Dingenskirchen (Beta 9)
//
// Who When What
//------------------------------------------------------------------------------------------
// Mateos 21 September 2019 Initial Script
// ///XP*Captain 18 November 2021 Add Attack, Routes, Switchs And More....
// ///XP*Captain 22 January 2022 fix bot stuck in wall at river flag spawn.
// fix name attack and defense points and some misnamed
//=================================================================================================
/************************************************************************
Based on the path mapping and script Dingenskirchen (Beta 8) by Mateos
There many bugs on this map for omnibot script!!
On the barrier, the switchs, the generator and suitcase bomb.
Now bots Axis defuse suitcase bomb.
But I made it all work ;)
Update 18 November 2021 by ///XP*Captain for Dingenskirchen (Beta 9)
***********************************************************************/
// c4w Many bugs in this map, LOL
/************************************************************************
Originally these were mateos bots, but these bot files have been drastically changed for this version of the map and to improve the game play.
In this Version B6, setting the suitcase timer ends the map. Allied Victory!
This is version B6, there is a Map Glitch & it absolutely does Glitch, but game is still absolutely playable.
It will Just be axis slanted until the river flag is captured, allies will have a long walk to Tunnel doors - River flag area until then.
The FIRST 2 SPAWNS ARE BROKE but not always, if Allies Secured the Village GAME_TRIGGER Fails to Work properly the Allies will spawn at the lake spawn until the bridge built - river flag capture - command post built
When axis capture the village flag and the Tank does go past the flag area and triggers the Village secured announcement & the AXIS still have// HAD the flag = BROKE MAP!
If Village Secure Fails the village spawn is AXIS, Allied Humans can not choose to spawn there if the map Glitches.
Village is AXIS spawn, axis do not spawn there anymore they now spawn at river & hill spawns but its owned by axis.
This TYPE of issue can not be fixed or worked around with bot files.
lake 1
village 2
river 6
///XP*Captain worked around many of the map issues for beta 8 & 9, im converting the B9 bot files back to b6.
MAP's Spawns are broken when the map Glitches, so Bot files can not fix it.
I Moved the river flag goal to the correct flag location & Moved the Tunnel_Grate Switch to correct location & corrected aim.
I added Random Planting locations at the Tank barrier. I moved 3 DEFEND_Hotel goals to better defend the suitcase cappoint location. I added Tripmines to castle area around & in the conferance room.
Info: The tank barrier ITSELF is not actually a goal (map is broken) it uses a "Dynamite" goal "That is how ///XP*Captain fixed the MISSING Tank barrier PLANT goal isuue"
Reworked waypoints through-out the Entire map, due to stuckage. The river has multiple locations where the bots get stuck Underwater and can only go straight up or go backwards to get unstuck.
ets|cyber4wolf 10.21.2026 version 1.1
*************************************************************************/
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
3 files
0.1 MB uncompressed
.gm (2)
.way (1)
| File | Size |
|---|---|
| dingenskirchen_b6.gm | 40K |
| dingenskirchen_b6_goals.gm | 41K |
| dingenskirchen_b6.way | 24K |
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- dingenskirchen_b6_Bots_1.1_c4w.zip
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- 34.05 KB
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- b6
- Tekijä
- Mateos
- Lataaja
- CYBER4WOLF
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- 4
- Ladattu
- 22.10.2026
- Kategoria
- Bots
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