etl_adlernest_v3 - vv3
etl_adlernest_v3 screenshot etl_adlernest_v3 screenshot

etl_adlernest_v3 - vv3

etl_adlernest

3D Map Preview — BSP v46 WebGL

-- FPS
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// ======================================================================
// 'Adlernest, by Dersaidin'
// January 2022
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================

This map is an overhaul of the original Adlernest map from ET created by Dersaidin.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----

v3:
* Fixed brush not being aligned correctly above Axis spawn canyon window. Thank you Aciz for reporting.
* Extended 'flying' health and ammo trigger to the ground for Allied cabinets.
* Removed flying pipe support at Main Door generator. Thank you Aciz for reporting.
* Extended slick brushes in canyon to prevent players from sitting there. Thank you Dmxj for reporting.
* Removed versioning from pk3 contents. Thank you bystry and Aciz for suggesting.
* Adjusted lighting settings for improved performance. Thank you Aciz for suggesting.

v2:
* Adjusted position of bunk beds in Axis spawn to allow hiding behind again. Thank you zenixje for reporting.
* Adjusted terrain near Allied spawn exit to allow hiding behind rock again. Thank you zenixje for reporting.
* Fixed Allied CP not being autospawn. Thank you ryven and <=TM=>Flo for reporting.
* Added missing clip brush to right-most radio of transmitter equipment.

v1:
* Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired.
* Extended map skywards to allow for free shoutcaster/spectator movement.
* Added unique ids for spawn slots.
* Comprehensive rework of structural mesh to improve on VIS.
* Removed player collision from noticeboards, picture frames, lying doors etc.
* Colour-coded bunker sections for easier call-outs.
* Dispersed spawn points to declutter mass spawn events.
* Increased player count to 32v32.


// AXIS
Primary Objective: Defend the documents.
Primary Objective: Prevent the allies from transmitting the documents.
Secondary Objective: Stop the allies from constructing a command post, or destroy it if it has been made.
Secondary Objective: Protect the door controls in the basement level and prevent allies from gaining access to the upper complex.
Additional Objective: Keep the main blast door closed to hinder the allies progress.

// ALLIED
Primary Objective: Steal the documents.
Primary Objective: Transmit the documents at the transmitter.
Secondary Objective: Construct the command post to activate a forward spawn.
Secondary Objective: Dynamite the door controls located in the basement level.
Additional Objective: Open the main blast door to gain additional access.
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Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

209 files 84.4 MB uncompressed 1 BSP map: etl_adlernest Type: wolfmp wolfsw
.tga (60) .jpg (40) .md3 (25) .ase (10) .shader (10) .txt (3) .wav (3) .map (2) .bsp (1) .objdata (1) .script (1) .dat (1) +3 more
File Size
etl_adlernest_readme.txt 3K
gfx/
gfx/limbo/
gfx/limbo/cm_adlernest_drctl.tga 64K
gfx/limbo/cm_documents.tga 23K
gfx/limbo/cm_radio.tga 22K
levelshots/
levelshots/etl_adlernest.tga 4.0M
levelshots/etl_adlernest_cc.tga 4.0M
maps/
maps/etl_adlernest/
maps/etl_adlernest.bsp 9.7M
maps/etl_adlernest.objdata 2K
maps/etl_adlernest.script 17K
maps/etl_adlernest/lm_0000.tga 12.0M
maps/etl_adlernest/lm_0001.tga 12.0M
maps/etl_adlernest/lm_0002.tga 12.0M
maps/etl_adlernest/lm_0003.tga 12.0M
maps/etl_adlernest_loc.dat 2K
maps/etl_adlernest_tracemap.tga 256K
models/
models/mapobjects/
models/mapobjects/dt_aa_mm/
models/mapobjects/dt_aa_mm/drumsider.tga 192K
models/mapobjects/dt_aa_mm/drumsider2.tga 192K
models/mapobjects/dt_aa_mm/drumtoper.tga 48K
models/mapobjects/dt_aa_mm/drumtoper2.tga 48K
models/mapobjects/dt_oblitz/
models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga 768K
models/mapobjects/dt_oblitz/dt_oblitz_box_gr.tga 384K
models/mapobjects/dt_oblitz/dt_oblitz_glass.tga 256K
models/mapobjects/dt_oblitz/pole.tga 48K
models/mapobjects/dt_oblitz/tread.tga 24K
models/mapobjects/dt_oblitz/wheel_b_rim.tga 24K
models/mapobjects/dt_oblitz/wheel_b_rim_gr.tga 24K
models/mapobjects/dt_oblitz/wheel_f.tga 192K
models/mapobjects/dt_oblitz/wheel_f_gr.tga 192K
models/mapobjects/etl_lights/
models/mapobjects/etl_lights/bel_lamp.md3 8K
models/mapobjects/etl_lights/bel_lamp_base.md3 2K
models/mapobjects/etl_lights/dt_bulkhead.tga 96K
models/mapobjects/etl_lights/dt_bulkhead_light.md3 4K
models/mapobjects/etl_lights/dt_bulkhead_light_anim.md3 4K
models/mapobjects/etl_lights/dt_bulkhead_light_red.md3 4K
models/mapobjects/etl_lights/dt_bulkhead_nolight.md3 4K
models/mapobjects/etl_lights/dt_lampshade.MD3 2K
models/mapobjects/etl_lights/dt_light.tga 48K
models/mapobjects/etl_lights/dt_light_blend.tga 48K
models/mapobjects/etl_lights/dt_light_grill.tga 64K
models/mapobjects/etl_lights/dt_light_red.tga 48K
models/mapobjects/etl_lights/dt_nolight.tga 48K
models/mapobjects/etl_lights/dt_nolight_red.tga 48K
models/mapobjects/etl_lights/dt_office.md3 2K
models/mapobjects/etl_lights/dt_search_light.md3 4K
models/mapobjects/etl_lights/dt_search_light.tga 48K
models/mapobjects/etl_lights/dt_search_light_blend.tga 48K
models/mapobjects/etl_lights/dt_search_light_s.md3 4K
models/mapobjects/etl_lights/dt_search_nolight.md3 4K
models/mapobjects/etl_lights/dt_search_nolight.tga 48K
models/mapobjects/etl_lights/dt_search_nolight_s.md3 4K
models/mapobjects/etl_lights/dt_spot_light.md3 3K
models/mapobjects/etl_lights/dt_spot_light.tga 48K
models/mapobjects/etl_lights/dt_spot_light_blend.tga 48K
models/mapobjects/etl_lights/dt_spot_light_s.md3 3K
models/mapobjects/etl_lights/dt_spot_nolight.md3 3K
models/mapobjects/etl_lights/dt_spot_nolight.tga 48K
models/mapobjects/etl_lights/dt_spot_nolight_s.md3 3K
models/mapobjects/etl_lights/dt_stand.md3 3K
models/mapobjects/etl_lights/dt_stand_s.md3 3K
models/mapobjects/etl_lights/dt_swing_light.md3 8K
models/mapobjects/etl_lights/dt_swing_light_red.md3 8K
models/mapobjects/etl_lights/dt_swing_nolight.md3 8K
models/mapobjects/etl_lights/industrial.ase 28K
models/mapobjects/etl_lights/industrial.map 10K
models/mapobjects/etl_lights/stand_tripod.md3 18K
models/mapobjects/etl_lights/stand_tripod_s.md3 18K
models/mapobjects/etl_lights/torch.ase 80K
models/mapobjects/etl_lights/torch.map 15K
models/mapobjects/etl_lights/_readme.txt 1K
models/mapobjects/etl_props/
models/mapobjects/etl_props/board_large.ase 21K
models/mapobjects/etl_props/board_short.ase 21K
models/mapobjects/etl_props/crate1.ase 124K
models/mapobjects/etl_props/crate2.ase 123K
models/mapobjects/etl_props/crate3.ase 210K
models/mapobjects/etl_props/crate4.ase 149K
models/mapobjects/etl_props/gen_broken_belt.md3 14K
models/mapobjects/etl_props/gen_piston.md3 2K
models/mapobjects/etl_props/pallette.ase 57K
models/mapobjects/etl_props/table_wood.ase 56K
models/mapobjects/etl_props/_readme.txt 200B
models/mapobjects/etl_tanks/
models/mapobjects/etl_tanks/churchill_temp.jpg 409K
models/mapobjects/etl_tanks/churchill_temp_tracks.jpg 26K
models/mapobjects/tree/
models/mapobjects/tree/tree_vil1.tga 256K
models/multiplayer/
models/multiplayer/secretdocs/
models/multiplayer/secretdocs/wood_m12.jpg 9K
models/players/
models/players/mechanic/
models/players/mechanic/acc/
models/players/mechanic/acc/radio.jpg 6K
scripts/
scripts/dt_oblitz.shader 5K
scripts/etl_adlernest.arena 585B
scripts/etl_adlernest.shader 5K
scripts/etl_common.shader 949B
scripts/etl_decals.shader 3K
scripts/etl_lights.shader 5K
scripts/etl_materials.shader 155B
scripts/etl_npc.shader 755B
scripts/etl_plants.shader 1K
scripts/etl_props.shader 2K
scripts/etl_tanks.shader 9K
sound/
sound/maps/
sound/maps/etl_adlernest.sps 5K
sound/scripts/
sound/scripts/etl_adlernest.sounds 988B
sound/vo/
sound/vo/adlernest/
sound/vo/adlernest/allies/
sound/vo/adlernest/allies/hq_doorctrldyn.wav 82K
sound/vo/adlernest/axis/
sound/vo/adlernest/axis/hq_doorctrldef.wav 88K
sound/vo/news_adlernest.wav 849K
textures/
textures/assault/
textures/assault/atrim_m01.jpg 3K
textures/assault_rock/
textures/assault_rock/concrete_m01.jpg 101K
textures/assault_rock/concrete_m03.tga 1.0M
textures/battery_wall/
textures/battery_wall/wall02_blue.tga 256K
textures/battery_wall/wall02_green.tga 256K
textures/battery_wall/wall02_red.tga 256K
textures/battery_wall/wall02_white.tga 256K
textures/common/
textures/common/s_glass2.tga 64K
textures/crypt/
textures/crypt/crypt_rock_01.jpg 125K
textures/decals/
textures/decals/drain.tga 64K
textures/decals/edelweiss.tga 4.0M
textures/decals/maps.tga 512K
textures/decals/one.tga 64K
textures/decals/two.tga 64K
textures/eltz/
textures/eltz/misc/
textures/eltz/misc/q_caverock.jpg 293K
textures/etl_adlernest/
textures/etl_adlernest/fog_grey.tga 1.0M
textures/etl_adlernest/fog_yellow.tga 1.0M
textures/etl_adlernest/vines.tga 768K
textures/etl_props/
textures/etl_props/meter.tga 192K
textures/etl_props/meter_hand.tga 64K
textures/etl_supply/
textures/etl_supply/mdoor_c03.tga 1.0M
textures/lights/
textures/lights/light_tp_m05.tga 12K
textures/lights/light_tp_m06.tga 12K
textures/lights/light_tp_m07.tga 12K
textures/lights/light_tp_m2.blend.tga 12K
textures/metal_misc/
textures/metal_misc/ametal_m03a.jpg 6K
textures/metal_misc/diamond_m_01.jpg 25K
textures/miltary_door/
textures/miltary_door/mdoor_m01.jpg 23K
textures/miltary_wall/
textures/miltary_wall/concrete_m02g.jpg 35K
textures/miltary_wall/concrete_m03.jpg 35K
textures/props/
textures/props/box_t_m02.jpg 25K
textures/props/box_t_m02a.jpg 7K
textures/props/controlpanel_c03.jpg 8K
textures/props/controlpanel_c_04.jpg 8K
textures/props/sign_c14.jpg 18K
textures/props/stove_m01.jpg 9K
textures/stone/
textures/stone/mxrock2.jpg 158K
textures/stone/mxrock2bo.jpg 139K
textures/stone/mxrock2t.jpg 159K
textures/swf/
textures/swf/door_loper2.jpg 24K
textures/village_interior/
textures/village_interior/inter_c01.jpg 28K
textures/wood/
textures/wood/wood_m08.jpg 27K
textures/wood/wood_m08_usat.jpg 27K
textures/xlab_props/
textures/xlab_props/sign_c01.jpg 8K
textures/xlab_props/sign_c11.jpg 8K
textures/xlab_props/sign_c15a.jpg 9K
textures/xlab_props/wasser_c01.jpg 41K
textures/xlab_props/xpanel_c04a.jpg 3K
textures/xlab_props/xpanel_c04dm.tga 24K
textures/xlab_props/xpanel_c05.jpg 27K
textures/xlab_props/xpanel_c07.jpg 22K
textures/xlab_props/xpanel_c08a.jpg 20K
textures/xlab_props/xpanel_c10_light.jpg 24K
textures/xlab_wall/
textures/xlab_wall/xconcrete_c51.jpg 26K
textures/xlab_wall/xconcrete_c53a.jpg 30K
textures/xlab_wall/xmetal_m02.tga 256K
textures/xlab_wall/xtrim_c02.jpg 5K
textures/xlab_wall/XTRIM_C03.jpg 7K
textures/xlab_wall/xwall_c11.jpg 22K

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[TODO:tr] Live Server Stats

31,460
[TODO:tr] Total Plays
[TODO:tr] all-time
52
[TODO:tr] Active Servers
[TODO:tr] active · 7 days
46
[TODO:tr] Peak Players
[TODO:tr] all-time
[TODO:tr] Last played: 1 dakika önce

[TODO:tr] File Info

[TODO:tr] Filename
etl_adlernest_v3.pk3
[TODO:tr] Size
20.36 MB
[TODO:tr] Map Name
etl_adlernest
[TODO:tr] Game
ET
[TODO:tr] Version
v3
[TODO:tr] Author
Cedric 'kemon' Easton
[TODO:tr] Uploaded by
CYBER4WOLF
[TODO:tr] Downloads
1
[TODO:tr] Uploaded
18.10.2026
[TODO:tr] Category
Maps

[TODO:tr] Rating

0.0 /5
0 [TODO:tr] ratings

[TODO:tr] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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