etl_adlernest_v3 - vv3
etl_adlernest
3D Map Preview — BSP v46 WebGL
-- FPS
Loading etl_adlernest.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
// ======================================================================
// 'Adlernest, by Dersaidin'
// January 2022
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================
This map is an overhaul of the original Adlernest map from ET created by Dersaidin.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
-----Changelog-----
v3:
* Fixed brush not being aligned correctly above Axis spawn canyon window. Thank you Aciz for reporting.
* Extended 'flying' health and ammo trigger to the ground for Allied cabinets.
* Removed flying pipe support at Main Door generator. Thank you Aciz for reporting.
* Extended slick brushes in canyon to prevent players from sitting there. Thank you Dmxj for reporting.
* Removed versioning from pk3 contents. Thank you bystry and Aciz for suggesting.
* Adjusted lighting settings for improved performance. Thank you Aciz for suggesting.
v2:
* Adjusted position of bunk beds in Axis spawn to allow hiding behind again. Thank you zenixje for reporting.
* Adjusted terrain near Allied spawn exit to allow hiding behind rock again. Thank you zenixje for reporting.
* Fixed Allied CP not being autospawn. Thank you ryven and <=TM=>Flo for reporting.
* Added missing clip brush to right-most radio of transmitter equipment.
v1:
* Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired.
* Extended map skywards to allow for free shoutcaster/spectator movement.
* Added unique ids for spawn slots.
* Comprehensive rework of structural mesh to improve on VIS.
* Removed player collision from noticeboards, picture frames, lying doors etc.
* Colour-coded bunker sections for easier call-outs.
* Dispersed spawn points to declutter mass spawn events.
* Increased player count to 32v32.
// AXIS
Primary Objective: Defend the documents.
Primary Objective: Prevent the allies from transmitting the documents.
Secondary Objective: Stop the allies from constructing a command post, or destroy it if it has been made.
Secondary Objective: Protect the door controls in the basement level and prevent allies from gaining access to the upper complex.
Additional Objective: Keep the main blast door closed to hinder the allies progress.
// ALLIED
Primary Objective: Steal the documents.
Primary Objective: Transmit the documents at the transmitter.
Secondary Objective: Construct the command post to activate a forward spawn.
Secondary Objective: Dynamite the door controls located in the basement level.
Additional Objective: Open the main blast door to gain additional access.
// 'Adlernest, by Dersaidin'
// January 2022
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================
This map is an overhaul of the original Adlernest map from ET created by Dersaidin.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
-----Changelog-----
v3:
* Fixed brush not being aligned correctly above Axis spawn canyon window. Thank you Aciz for reporting.
* Extended 'flying' health and ammo trigger to the ground for Allied cabinets.
* Removed flying pipe support at Main Door generator. Thank you Aciz for reporting.
* Extended slick brushes in canyon to prevent players from sitting there. Thank you Dmxj for reporting.
* Removed versioning from pk3 contents. Thank you bystry and Aciz for suggesting.
* Adjusted lighting settings for improved performance. Thank you Aciz for suggesting.
v2:
* Adjusted position of bunk beds in Axis spawn to allow hiding behind again. Thank you zenixje for reporting.
* Adjusted terrain near Allied spawn exit to allow hiding behind rock again. Thank you zenixje for reporting.
* Fixed Allied CP not being autospawn. Thank you ryven and <=TM=>Flo for reporting.
* Added missing clip brush to right-most radio of transmitter equipment.
v1:
* Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired.
* Extended map skywards to allow for free shoutcaster/spectator movement.
* Added unique ids for spawn slots.
* Comprehensive rework of structural mesh to improve on VIS.
* Removed player collision from noticeboards, picture frames, lying doors etc.
* Colour-coded bunker sections for easier call-outs.
* Dispersed spawn points to declutter mass spawn events.
* Increased player count to 32v32.
// AXIS
Primary Objective: Defend the documents.
Primary Objective: Prevent the allies from transmitting the documents.
Secondary Objective: Stop the allies from constructing a command post, or destroy it if it has been made.
Secondary Objective: Protect the door controls in the basement level and prevent allies from gaining access to the upper complex.
Additional Objective: Keep the main blast door closed to hinder the allies progress.
// ALLIED
Primary Objective: Steal the documents.
Primary Objective: Transmit the documents at the transmitter.
Secondary Objective: Construct the command post to activate a forward spawn.
Secondary Objective: Dynamite the door controls located in the basement level.
Additional Objective: Open the main blast door to gain additional access.
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
209 files
84.4 MB uncompressed
1 BSP map: etl_adlernest
Type: wolfmp wolfsw
.tga (60)
.jpg (40)
.md3 (25)
.ase (10)
.shader (10)
.txt (3)
.wav (3)
.map (2)
.bsp (1)
.objdata (1)
.script (1)
.dat (1)
+3 more
| File | Size |
|---|---|
| etl_adlernest_readme.txt | 3K |
| gfx/ | |
| gfx/limbo/ | |
| gfx/limbo/cm_adlernest_drctl.tga | 64K |
| gfx/limbo/cm_documents.tga | 23K |
| gfx/limbo/cm_radio.tga | 22K |
| levelshots/ | |
| levelshots/etl_adlernest.tga | 4.0M |
| levelshots/etl_adlernest_cc.tga | 4.0M |
| maps/ | |
| maps/etl_adlernest/ | |
| maps/etl_adlernest.bsp | 9.7M |
| maps/etl_adlernest.objdata | 2K |
| maps/etl_adlernest.script | 17K |
| maps/etl_adlernest/lm_0000.tga | 12.0M |
| maps/etl_adlernest/lm_0001.tga | 12.0M |
| maps/etl_adlernest/lm_0002.tga | 12.0M |
| maps/etl_adlernest/lm_0003.tga | 12.0M |
| maps/etl_adlernest_loc.dat | 2K |
| maps/etl_adlernest_tracemap.tga | 256K |
| models/ | |
| models/mapobjects/ | |
| models/mapobjects/dt_aa_mm/ | |
| models/mapobjects/dt_aa_mm/drumsider.tga | 192K |
| models/mapobjects/dt_aa_mm/drumsider2.tga | 192K |
| models/mapobjects/dt_aa_mm/drumtoper.tga | 48K |
| models/mapobjects/dt_aa_mm/drumtoper2.tga | 48K |
| models/mapobjects/dt_oblitz/ | |
| models/mapobjects/dt_oblitz/dt_oblitz_body_gr.tga | 768K |
| models/mapobjects/dt_oblitz/dt_oblitz_box_gr.tga | 384K |
| models/mapobjects/dt_oblitz/dt_oblitz_glass.tga | 256K |
| models/mapobjects/dt_oblitz/pole.tga | 48K |
| models/mapobjects/dt_oblitz/tread.tga | 24K |
| models/mapobjects/dt_oblitz/wheel_b_rim.tga | 24K |
| models/mapobjects/dt_oblitz/wheel_b_rim_gr.tga | 24K |
| models/mapobjects/dt_oblitz/wheel_f.tga | 192K |
| models/mapobjects/dt_oblitz/wheel_f_gr.tga | 192K |
| models/mapobjects/etl_lights/ | |
| models/mapobjects/etl_lights/bel_lamp.md3 | 8K |
| models/mapobjects/etl_lights/bel_lamp_base.md3 | 2K |
| models/mapobjects/etl_lights/dt_bulkhead.tga | 96K |
| models/mapobjects/etl_lights/dt_bulkhead_light.md3 | 4K |
| models/mapobjects/etl_lights/dt_bulkhead_light_anim.md3 | 4K |
| models/mapobjects/etl_lights/dt_bulkhead_light_red.md3 | 4K |
| models/mapobjects/etl_lights/dt_bulkhead_nolight.md3 | 4K |
| models/mapobjects/etl_lights/dt_lampshade.MD3 | 2K |
| models/mapobjects/etl_lights/dt_light.tga | 48K |
| models/mapobjects/etl_lights/dt_light_blend.tga | 48K |
| models/mapobjects/etl_lights/dt_light_grill.tga | 64K |
| models/mapobjects/etl_lights/dt_light_red.tga | 48K |
| models/mapobjects/etl_lights/dt_nolight.tga | 48K |
| models/mapobjects/etl_lights/dt_nolight_red.tga | 48K |
| models/mapobjects/etl_lights/dt_office.md3 | 2K |
| models/mapobjects/etl_lights/dt_search_light.md3 | 4K |
| models/mapobjects/etl_lights/dt_search_light.tga | 48K |
| models/mapobjects/etl_lights/dt_search_light_blend.tga | 48K |
| models/mapobjects/etl_lights/dt_search_light_s.md3 | 4K |
| models/mapobjects/etl_lights/dt_search_nolight.md3 | 4K |
| models/mapobjects/etl_lights/dt_search_nolight.tga | 48K |
| models/mapobjects/etl_lights/dt_search_nolight_s.md3 | 4K |
| models/mapobjects/etl_lights/dt_spot_light.md3 | 3K |
| models/mapobjects/etl_lights/dt_spot_light.tga | 48K |
| models/mapobjects/etl_lights/dt_spot_light_blend.tga | 48K |
| models/mapobjects/etl_lights/dt_spot_light_s.md3 | 3K |
| models/mapobjects/etl_lights/dt_spot_nolight.md3 | 3K |
| models/mapobjects/etl_lights/dt_spot_nolight.tga | 48K |
| models/mapobjects/etl_lights/dt_spot_nolight_s.md3 | 3K |
| models/mapobjects/etl_lights/dt_stand.md3 | 3K |
| models/mapobjects/etl_lights/dt_stand_s.md3 | 3K |
| models/mapobjects/etl_lights/dt_swing_light.md3 | 8K |
| models/mapobjects/etl_lights/dt_swing_light_red.md3 | 8K |
| models/mapobjects/etl_lights/dt_swing_nolight.md3 | 8K |
| models/mapobjects/etl_lights/industrial.ase | 28K |
| models/mapobjects/etl_lights/industrial.map | 10K |
| models/mapobjects/etl_lights/stand_tripod.md3 | 18K |
| models/mapobjects/etl_lights/stand_tripod_s.md3 | 18K |
| models/mapobjects/etl_lights/torch.ase | 80K |
| models/mapobjects/etl_lights/torch.map | 15K |
| models/mapobjects/etl_lights/_readme.txt | 1K |
| models/mapobjects/etl_props/ | |
| models/mapobjects/etl_props/board_large.ase | 21K |
| models/mapobjects/etl_props/board_short.ase | 21K |
| models/mapobjects/etl_props/crate1.ase | 124K |
| models/mapobjects/etl_props/crate2.ase | 123K |
| models/mapobjects/etl_props/crate3.ase | 210K |
| models/mapobjects/etl_props/crate4.ase | 149K |
| models/mapobjects/etl_props/gen_broken_belt.md3 | 14K |
| models/mapobjects/etl_props/gen_piston.md3 | 2K |
| models/mapobjects/etl_props/pallette.ase | 57K |
| models/mapobjects/etl_props/table_wood.ase | 56K |
| models/mapobjects/etl_props/_readme.txt | 200B |
| models/mapobjects/etl_tanks/ | |
| models/mapobjects/etl_tanks/churchill_temp.jpg | 409K |
| models/mapobjects/etl_tanks/churchill_temp_tracks.jpg | 26K |
| models/mapobjects/tree/ | |
| models/mapobjects/tree/tree_vil1.tga | 256K |
| models/multiplayer/ | |
| models/multiplayer/secretdocs/ | |
| models/multiplayer/secretdocs/wood_m12.jpg | 9K |
| models/players/ | |
| models/players/mechanic/ | |
| models/players/mechanic/acc/ | |
| models/players/mechanic/acc/radio.jpg | 6K |
| scripts/ | |
| scripts/dt_oblitz.shader | 5K |
| scripts/etl_adlernest.arena | 585B |
| scripts/etl_adlernest.shader | 5K |
| scripts/etl_common.shader | 949B |
| scripts/etl_decals.shader | 3K |
| scripts/etl_lights.shader | 5K |
| scripts/etl_materials.shader | 155B |
| scripts/etl_npc.shader | 755B |
| scripts/etl_plants.shader | 1K |
| scripts/etl_props.shader | 2K |
| scripts/etl_tanks.shader | 9K |
| sound/ | |
| sound/maps/ | |
| sound/maps/etl_adlernest.sps | 5K |
| sound/scripts/ | |
| sound/scripts/etl_adlernest.sounds | 988B |
| sound/vo/ | |
| sound/vo/adlernest/ | |
| sound/vo/adlernest/allies/ | |
| sound/vo/adlernest/allies/hq_doorctrldyn.wav | 82K |
| sound/vo/adlernest/axis/ | |
| sound/vo/adlernest/axis/hq_doorctrldef.wav | 88K |
| sound/vo/news_adlernest.wav | 849K |
| textures/ | |
| textures/assault/ | |
| textures/assault/atrim_m01.jpg | 3K |
| textures/assault_rock/ | |
| textures/assault_rock/concrete_m01.jpg | 101K |
| textures/assault_rock/concrete_m03.tga | 1.0M |
| textures/battery_wall/ | |
| textures/battery_wall/wall02_blue.tga | 256K |
| textures/battery_wall/wall02_green.tga | 256K |
| textures/battery_wall/wall02_red.tga | 256K |
| textures/battery_wall/wall02_white.tga | 256K |
| textures/common/ | |
| textures/common/s_glass2.tga | 64K |
| textures/crypt/ | |
| textures/crypt/crypt_rock_01.jpg | 125K |
| textures/decals/ | |
| textures/decals/drain.tga | 64K |
| textures/decals/edelweiss.tga | 4.0M |
| textures/decals/maps.tga | 512K |
| textures/decals/one.tga | 64K |
| textures/decals/two.tga | 64K |
| textures/eltz/ | |
| textures/eltz/misc/ | |
| textures/eltz/misc/q_caverock.jpg | 293K |
| textures/etl_adlernest/ | |
| textures/etl_adlernest/fog_grey.tga | 1.0M |
| textures/etl_adlernest/fog_yellow.tga | 1.0M |
| textures/etl_adlernest/vines.tga | 768K |
| textures/etl_props/ | |
| textures/etl_props/meter.tga | 192K |
| textures/etl_props/meter_hand.tga | 64K |
| textures/etl_supply/ | |
| textures/etl_supply/mdoor_c03.tga | 1.0M |
| textures/lights/ | |
| textures/lights/light_tp_m05.tga | 12K |
| textures/lights/light_tp_m06.tga | 12K |
| textures/lights/light_tp_m07.tga | 12K |
| textures/lights/light_tp_m2.blend.tga | 12K |
| textures/metal_misc/ | |
| textures/metal_misc/ametal_m03a.jpg | 6K |
| textures/metal_misc/diamond_m_01.jpg | 25K |
| textures/miltary_door/ | |
| textures/miltary_door/mdoor_m01.jpg | 23K |
| textures/miltary_wall/ | |
| textures/miltary_wall/concrete_m02g.jpg | 35K |
| textures/miltary_wall/concrete_m03.jpg | 35K |
| textures/props/ | |
| textures/props/box_t_m02.jpg | 25K |
| textures/props/box_t_m02a.jpg | 7K |
| textures/props/controlpanel_c03.jpg | 8K |
| textures/props/controlpanel_c_04.jpg | 8K |
| textures/props/sign_c14.jpg | 18K |
| textures/props/stove_m01.jpg | 9K |
| textures/stone/ | |
| textures/stone/mxrock2.jpg | 158K |
| textures/stone/mxrock2bo.jpg | 139K |
| textures/stone/mxrock2t.jpg | 159K |
| textures/swf/ | |
| textures/swf/door_loper2.jpg | 24K |
| textures/village_interior/ | |
| textures/village_interior/inter_c01.jpg | 28K |
| textures/wood/ | |
| textures/wood/wood_m08.jpg | 27K |
| textures/wood/wood_m08_usat.jpg | 27K |
| textures/xlab_props/ | |
| textures/xlab_props/sign_c01.jpg | 8K |
| textures/xlab_props/sign_c11.jpg | 8K |
| textures/xlab_props/sign_c15a.jpg | 9K |
| textures/xlab_props/wasser_c01.jpg | 41K |
| textures/xlab_props/xpanel_c04a.jpg | 3K |
| textures/xlab_props/xpanel_c04dm.tga | 24K |
| textures/xlab_props/xpanel_c05.jpg | 27K |
| textures/xlab_props/xpanel_c07.jpg | 22K |
| textures/xlab_props/xpanel_c08a.jpg | 20K |
| textures/xlab_props/xpanel_c10_light.jpg | 24K |
| textures/xlab_wall/ | |
| textures/xlab_wall/xconcrete_c51.jpg | 26K |
| textures/xlab_wall/xconcrete_c53a.jpg | 30K |
| textures/xlab_wall/xmetal_m02.tga | 256K |
| textures/xlab_wall/xtrim_c02.jpg | 5K |
| textures/xlab_wall/XTRIM_C03.jpg | 7K |
| textures/xlab_wall/xwall_c11.jpg | 22K |
[TODO:tr] Comments (0)
[TODO:tr] Login [TODO:tr] to leave a comment.
🎮
Map test et
Boş test sunucusunda 60 dakikalık oturum
[TODO:tr] Live Server Stats
31,460
[TODO:tr] Total Plays
[TODO:tr] all-time
52
[TODO:tr] Active Servers
[TODO:tr] active · 7 days
46
[TODO:tr] Peak Players
[TODO:tr] all-time
[TODO:tr] Last played: 1 dakika önce
[TODO:tr] File Info
- [TODO:tr] Filename
- etl_adlernest_v3.pk3
- [TODO:tr] Size
- 20.36 MB
- [TODO:tr] Map Name
- etl_adlernest
- [TODO:tr] Game
- ET
- [TODO:tr] Version
- v3
- [TODO:tr] Author
- Cedric 'kemon' Easton
- [TODO:tr] Uploaded by
- CYBER4WOLF
- [TODO:tr] Downloads
- 1
- [TODO:tr] Uploaded
- 18.10.2026
- [TODO:tr] Category
- Maps
[TODO:tr] Rating
0.0
/5
0 [TODO:tr] ratings
[TODO:tr] Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)