Fueldump uva
fueldump_uva
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README
----------- | 28.June.2010 | |-----------------------------------------> | Title : Fueldump Desert Beta 1 | FileName : fueldump_uv.bsp | Version : Beta 1 |-----------------------------------------> | Author : Paul "Ninja" vd Knaap | url : http://activegamer.net | email : [email protected] |-----------------------------------------> | Type : Objective, Campaign, Stopwatch | Spawn Points : supports up to 64 players, 32 per side |-----------------------------------------> -----------------------------------------> | How To Play:.. | :..Unzip fueldump_uv.pk3 into your etmain folder. | :..Launch Enemy Territory(tm) | :..Find a server running fueldump_uv | :..Enjoy responsibly. |-----------------------------------------> -----------------------------------------> | Objectives:.. | :..Blow up the antenna | :..Escort the Tank | :.. .. Blow up the tunnel Grate | :.. .. Build the Bridge | :.. .. Reinforce the Bridge | :.. .. Destroy the Tunnel Doors | :..Blow up the Antenna | :..Blow up the Fuel Dump |-----------------------------------------> -----------------------------------------> | Miscellania:.. | :..editor : GtkRadiant 1.5.0 | :..compiler : q3map2 2.5.13 | :..build time : 2 months | :..PC specs : Q8200 - 4GB | :..light compile: [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 | :..compile stats: bsp : 1min | : vis : 68min | : light : 32min | :..Base : Fueldump official map file | :..Textures : Some new textures, some modified from stock-ET |-----------------------------------------> -----------------------------------------> | This is BETA 1 so not the final version yet, check for updates on activegamer.net | Final version will appear as soon as possible as the first results of testplay are | available. For suggestion you can go to activegamer.net and post or pm your suggestions. | | The map was made to improve the idea of fueldump, and to get rid of the overlight | and create an unique style. The snow has been changed to the desert and some new features | are updated and baked in the map, in the final version there will be more! | | Major changes: |- Changed snow to desert |- Removed spawnhouse from allied 1st spawn to prevent being blocked |- New tunnel from allied 1st spawn (overside of the road) to river |- Allied footbridge replaced for dynatable antenna |- Axis last base changed exit way |- Axis last base new tunnel |-----------------------------------------> -----------------------------------------> | Credits :.. | :..Kevin "chavo one" Ferree for using his readme set-up | :..SplashDamage for there original map | :..{SSF} Sage for the fixed churchhill tank | :..Kic for his Ktrees | :..q3map for his telepoles |-----------------------------------------> | Copyright :.. | :..Copyright (c) 2010 Paul van der Knaap |-----------------------------------------> | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not | :..Redo/reproduce/update this map in any way without permission from the author. |-----------------------------------------> | Now go play:.. |----------------------------------------->
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File Contents
1 file
10.9 MB uncompressed
1 BSP map: fueldump_uva
Type: wolfmp wolfsw wolflms
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| fueldump_uva.pk3 | 10.9M |
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Last played: 3 weeks ago
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