Nachteinbruch
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nachteinbruch
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README
------------------------------------------------- Basic Information ------------------------------------------------- Author : Yves "evillair" Allaire Email address : [email protected] Webpage : http://planetquake.com/hfx/ Notes : This map was originaly called "Flak Cannon" - I opted to call it Nachteinbruch (NightFall in German) for the final release. ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Nachteinbruch Filename : Nachteinbruch.pk3 Release date : 10/1/2003 Decription : Northern Germany, 1943. The Axis have created a prototype Ammo that will be devastating to the Allied forces if used by their Pak Cannon. The Allies need to destroy the Ammo and the Pak Cannon to prevent the Axis from using it. Installation : Place the Nachteinbruch.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map Nachteinbruch. GameTypes : Objective : LMS isn't supported. ------------------------------------------------- SpawnPoint Notes ------------------------------------------------- # Allies: # The forward shack will be a permanent Allied spawn once the main door is blown. # The Command Post is linked to 2 spawns - One near the command post (where the truck is) and one at the south end of the map (near the axis entrence to the ammo supply) # # Axis: # Once the main door is blown by the Allies you will have 2 spawns. # One near the Pak Cannon (outside infront of one of the entrences to the ammo supply) and one in the middle of the map (south section) # I strongly urge you to check the command post and look where the spwn points are located. ------------------------------------------------- To Win - Allies ------------------------------------------------- # The Allies need to have 2 objectives destroyed - the ammo supply AND the pak Cannon. # The Pak Cannon is rebuildable, the Ammo Supply isn't. # # Axis need to make sure the Pak Cannon is rebuilt when the Ammo Supply is blown. ------------------------------------------------- Additional Map Information/Credits ------------------------------------------------- Textures : I have changed some of the original textures + shaders. Models : I have a new rock model using a SD texture. Sounds : New sounds by Vance from Sonic Valley Productions [[email protected]] http://www.sonicvalley.com/ Vocals : The Allies voice is Vance from Sonic Valleys. The Axis voice is Lofasz A Seggedbe. ------------------------------------------------- Special thanks to ------------------------------------------------- # Argh, for testing and server and the other cool guys at http://www.ipdclan.com. # Sock, Nakedape, Marauder, Bongoboy and Fluffy_gIMp of Splash Damage. # Everyone who gave feedback on the map. # Anyone and everyone I forgot. ------------------------------------------------- Copyright © 2003 Yves "evillair" Allaire all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -------------------------------------------------
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File Contents
3 files
14.4 MB uncompressed
1 BSP map: nachteinbruch
Type: wolfmp wolfsw
1 PK3 file
.txt (1)
.pk3 (1)
.zip (1)
| File | Size |
|---|---|
| Nachteinbruch_readme.txt | 3K |
| Nachteinbruch.pk3 | 14.4M |
| Nachteinbruch_scriptfix.zip | 4K |
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