V2 factory
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v2_factory
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README
V-2 Factory by Mean Mr. Mustard release date: 25-May-04 (Final) RTCW: Enemy Territory SW, ==================================================== title: V-2 Factory (Final) file: v2_factory.pk3 author: Mean Mr. Mustard email address: [email protected] URL: description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England. Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train. ==================================================== Play Information gametype: wolfmp, wolfsw **no lms implemented yet** map name: v2_factory.bsp new sounds: various train sounds new graphics: custom textures for signs, posters, v2 and train skins new music: none new models: v2, train and train cars prefabs: various ones from Drakir (www.drakir.tk) how to play: place the v2_factory_b1.pk3 file in for etmain directory. Then host a game, single objective map and select V-2 Factory Beta 1 ==================================================== Construction base: scratch editor: GTK Radiant 1.4.0-rc2 other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrap know bugs: none build time: overall, approx. 6-8 months. ==================================================== Thanks to the following: The splash Damage Forums - a vast treasure trove of information Desert Skybox by sock (I modified the sun angle and color to suit my map - shader changes in v2_factory.shader) Ifurita for providing the V-2 brushwork on which the V-2 md3 is based shaderlab (ydnar) for various textures (detail-cb,flat_lt,concrete_big_1,brick-med-tan,brick-med-tan-wdwed) Drakir for the vast number of quality prefabs (shelves, barrels,etc) -- www.drakir.tk Schaffer (Nick Abbott) for generating the awesome command map, loadscreen image and lots of bug checking Nathan Havok - terrain layout, heightmap, v2 and train models Crotalus - custom textures for all the factory signs, and all the model skins! Added posters throughout the map.... Nathan Havok, (Pyr8)Someguy and Steurenol for refining the original mapping objectives and layout [GoG]Mike for "you must include a slide somewhere in the map" - and I did Crotalus for "you need to use a skybox so your map isn't floating in space" - so I did TheBaz for MG-Nest placement and various detail/playablity ideas =MLK=delicious, TheBaz, [GoG]Mike, Absolutjd, Clemster and Crotalus for initial walk throughs and testing PureGamer for various testing of the map =MLK= for play testing of the entire map =Shit Storm= servers for putting the mpa through the ringer - which it survived ND80 servers for lots of play testing and feedback Java.Lang for the cobweb texture and shader ==================================================== Distribution / Permissions This map may not be modified in anyway as to appear as a completed map by anyone else than the author. Authors May Not decompile the BSP as a base to build additional levels.The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first. You MAY distribute this pk3 file in its entirety without permission. This file may not be commercially exploited in any way. ====================================================
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File Contents
2 files
6.2 MB uncompressed
1 BSP map: v2_factory
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| v2_factory.pk3 | 6.2M |
| readme.txt | 4K |
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